— PROJECT NAME
Hide, Comrade!
— ROLE
Game Designer
— DATE
April, 2021
"Hide, Comrade" is a cooperation game created by four players for the Ubisoft Competition. Players must cooperate against the computer to hide all the objects that are shows in the house.
After 10 weeks of work in the Ubisoft competition, my team and I were nominated in 4 categories and won the jury prize.
Winner :
Jury’s Special Award
Nominate :
Best Prototype
Best Game Design
Best Technical Challenge and Innovation
Best Creativity and Integration of the theme
You and your friends are having a party, but the robots from the ministry arrive and visit the house to see if you are following all the recommendations. You and your friends must hide all traces of the evening including yourself!
Accessible game
So that the game is accessible, the keys used are limited and so are the possible actions too.
Run through the house with 4 players to hide items that will give the government any clues of a party. Otherwise, they will find you and give you a bad citizen rating!
Gameplay Video
If you want to view the High-Level Concept, please don’t hesitate to contact me directly via email.
philippe.turcot-roy@disflorinatis.com