Philippe Turcot-Roy, Game designer

Hide, Comrade!

Will you be able to hide your crimes comrade?

— PROJECT NAME

Hide, Comrade!


— ROLE

Game Designer


— DATE

April, 2021

"Hide, Comrade" is a cooperation game created by four players for the Ubisoft Competition. Players must cooperate against the computer to hide all the objects that are shows in the house.


Link to the game

The winning teams of Ubisoft’s Game Lab 2021 Competition

After 10 weeks of work in the Ubisoft competition, my team and I were nominated in 4 categories and won the jury prize.


Winner :

Jury’s Special Award


Nominate :

Best Prototype

Best Game Design

Best Technical Challenge and Innovation

Best Creativity and Integration of the theme

Curfew for all

You and your friends are having a party, but the robots from the ministry arrive and visit the house to see if you are following all the recommendations. You and your friends must hide all traces of the evening including yourself!

Accessible game


So that the game is accessible, the keys used are limited and so are the possible actions too.

Be a good citizen

Run through the house with 4 players to hide items that will give the government any clues of a party. Otherwise, they will find you and give you a bad citizen rating!

Gameplay Video

If you want to view the High-Level Concept, please don’t hesitate to contact me directly via email.


philippe.turcot-roy@disflorinatis.com