Philippe Turcot-Roy, Game designer

Toastception

— PROJECT NAME

Toastception


— ROLE

Game designer, Level designer


— DATE

November, 2020

Toastception is a game created in internal Gamejam at UQAT and ÉTS universities. We had a weekend to do the game under the “unusual” theme. In addition, during the gamejam, it was possible for each team to send penalties to other teams to make the development of the game more difficult.

Designer in the team


Being the designer, I had to design the levels to create a gameplay for the player and a good idea of a location for my colleagues.

Penalty suffered

While we were creating a first-person horror game, we had to add to the game elements chosen by the other teams. We had to add :


  • -Add Fishing minigame
  • -Force Daylight

-Stealth Mechanic

-Configurable difficulty

-Third

person camera



Results

The game was well appreciated by the jury. In addition, they told us that we were the team that best integrated penalties into our game.