Philippe Turcot-Roy, Game designer

Angst

— PROJECT NAME

Angst


— ROLE

Animation, Integration


— DATE

2019

When I maked my last Global Game Jam (2019), my team and I worked on a game with the theme "Home". The goal of the game is to shop, but the character suffers from anxiety. So, every time he leaves home, he must avoid nasty things and keep himself calm because, we are, always, safe at home.


Global game jam page

Goal of the game

The player plays a character who must do his errands. But, this person is suffering from anxiety. As long as he is outside his home, anything can cause him anxiety to the point where he has to go home if he has an anxiety attack. So the player must guide the character through this world that generates stress.

2D Skeleton

To make the character animation, I used 2D Skeleton from Unity to give a more natural look and also save more time for the construction of the game due to the context of game jam.